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Vray fur plugin for rhino free download
Vray fur plugin for rhino free download





vray fur plugin for rhino free download

Level of detail – When enabled, V-Ray will generate less fur geometry for parts of the scene that are far away from the camera. See the Knots example below for more information. Knots – Controls the number of connected straight segments the fur strands are rendered in. See the Global Scale example below for more information. Global Scale – Globally controls the scale of the fur in the scene.

vray fur plugin for rhino free download

See the Bend example and the Maps example below for more information. under the influence of the Gravity parameter). Greater values cause the strands to bend (e.g. When set to 0.0, the all strands are stiff and straight lines. See the Gravity example and the Maps example below for more information.īend – Controls the elasticity of the fur strands. Gravity – Controls the force that pulls fur strands down along the Z-direction. See the Taper example below for more information. Increasing this value will make each strand thinner at its upper end and wider at its base. Taper – Adds a taper to the individual strands of fur. See the Thickness example and the Maps example below for more information.

vray fur plugin for rhino free download

Thickness 1 – Specifies the thickness of the fur strands. See the Length example and the Maps example below for more information. Length 1 – Specifies the length of the fur strands. White represents the normal strand density, as specified by the Distribution parameter. Black portions of the map correspond to zero density (effectively no fur is generated in these areas). For more information, see the example Count Area below.ĭensity Map – The map is a multiplier for the strand density. Smaller faces have fewer strands, larger faces have more strands. Every face has at least one strand.Ĭount (Area) – The number of strands for a given face is based on the size of that face. Per Area – The number of strands for a given face is based on the size of that face. Specifies the number of fur strands per face of the source object. Per Face – Every face will generate the specified number of fur strands. VRay Fur – Enables or disables the VRay Fur.ĭistribution – Specifies how the density of strands is determined over the source object: Note that V-Ray Fur will ignore back-face materials. The object will then receive all associated object properties.īy applying a material to the group or component, the fur object will absorb the applied material and use that applied material and UV Mapping for the Fur. The Fur object can be copied between groups or components by placing then inside a new group or component. The bounding box and icon represent the newly applied V-Ray Fur object properties. When you select a group or component in the scene the V-Ray Fur button will become active.Īlternatively, you can create Fur from the Extensions menu > V-Ray > V-Ray objects > Apply Fur to Selection or from the Asset Editor > Geometry > Fur and use the Apply to Selection context option.Īfter creating a V-Ray Fur object, a bounding box with a V-Ray Fur icon will appear in the viewport around the selected group or component. The V-Ray Fur tool does not support nested groups or components and will stay grayed out if a group or component contains other nested groups or components. The V-Ray Fur button is inactive until a group or component object (sometimes referred to as closed geometry) in the scene is selected.







Vray fur plugin for rhino free download